The Winds of Valour
Personality quirks. Can help or hinder. Only one Trait may be used to help, and only one may be used to hinder per Test. Traits can help and hinder on the same Test. Applicable Traits only, at GM’s discretion.
Traits start at lvl1 every session, and can be charged up to lvl3.
- Lvl1 Traits give +1d6 once per session
- Lvl2 Traits give +1d6 to every applicable Test
- Lvl3 Traits allow the player to reroll any failure dice on a test, once per session