The Winds of Valour
Quick and Basic Rundown
MG is played through alternating GM Turns and Player Turns. The game starts with the GM announcing the mission. Each player then notes a Goal to be completed over the course of the mission.
In subsequent sessions, one player does a recap at the beginning of the session. Whichever player does this can alleviate one of hir Conditions. No player can do this more than once in a row.
Once the GM is done throwing obstacles at the players, the game enters the Player Turn. This usually happens when the patrol has completed its mission, when the patrol reaches a safe haven, or during downtime on an extended mission.
Sample things you can do with tests:
- recover from one condition
- make Resources/craft skill tests to get equipment and whatnot
- make Circles tests to find help/allies
- pick fights with each other/the locals
Rinse and repeat until end of session. One cycle constitutes a default session length, but I think we’ll play it by ear.
- Advancing Skills and Abilities
- Fate Point
- Persona Point