Conditions

There are five negative Conditions in the game:

  • Hungry/Thirsty
    • Ob 1 skill default
    • -1 Disposition in conflict
  • Angry
    • Ob 2 Will default
    • -1 Disposition in Will-based conflict
  • Tired
    • Ob 2 Resources, Ob 3 Health, or other
    • -1 Disposition in conflict
  • Injured
    • Ob 4 Health, Ob 3 Healer skill; if healer fails, the Condition is removed but permanently reduces one ability or skill of GM’s choosing except Resources/Circles
    • -1d6 Nature/Will/Health/skill tests, except Resources, Circles, recovery
  • Sick
    • Ob 4 Will, Ob 3 Healer skill; if healer fails, the Condition is removed but permanently reduces one ability or skill of GM’s choosing except Resources/Circles
    • -1d6 Nature/Will/Health/skill tests, except Resources, Circles, recovery

If an ability or skill rating is reduced to 0 by being Injured or Sick, you cannot test that ability while the condition persists. Conditions stack. They must be recovered from in order—Hungry/Thirsty first, then Angry, etc.

A mouse who has none of these is Healthy, and suffers no penalties.

Conditions

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